

       ________    ___	      _	     ___      ___      ____   ____ 
      |___  ___|  |  _|_    _|_|_   |  _|_   |  _|_   |  __| |  __|_ 
	  | |     | |_|_|  | |_| |  | |_|_|  | |_|_|  | |_   | |  | |
	  | |	  |  _|_   |  _  |  |  _|    |	_|    |	 _|  | |  | |
	  | |	  | | | |  | | | |  | |	     | |      |	|__  | |__|_|
	  |_|	  |_| |_|  |_| |_|  |_|	     |_|      |____| |____|

Trapped!!! 
Version 1.1
released: 4-1-99
calculator: TI-83
language: z80 Assembly 
programmer: Adam Brooke
type of game: maze-based
e-mail: x7654321x@hotmail.com
website: http://come.to/adbTI
	
Blankware website: http://www.geocities.com/ResearchTriangle/7945/



-=-=-=-=-=-=-=-=-=-=-=-=-=REQUIRED PROGRAMS=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Trapped v1.1 requires SOS to run.  No other libraries or programs are
needed.

-=-=-=-=-=-=-=-=-=-=-=-HOW TO PLAY TRAPPED!!!-=-=-=-=-=-=-=-=-=-=-=-=-=

	Send the .83p file called Trapped to your TI-83 and run the 
program Trapped v1.1 through SOS.  You start off as a dot on the left 
hand side of the playing field.  Already set up are walls that prohibit 
where you can go.  (These are entirely random.)  To see where you are, 
press any key except the arrow keys, clear, 2nd, and Alpha to turn the 
pixel gray for a brief moment.  (But be careful, a new dot will appear 
each time you do this.)
	Now that you see where you are, use the arrow keys to move 
yourself around a little bit.  See that for every move into empty 
space, you get 1 more point added to your score.  At the bottom is the 
highscore, which by default is set to 50.  If your score is higher than 
this, your score is the highscore.  
	You will notice that every time you move, another pixel appears
close to you.  (Sometimes too close, if one hits you, you're dead.)  
You will also notice that you cannot go through pixels (and walls) that 
have already appeared.  This creates the possibility of getting 
Trapped!!!
 	Your goal is to escape from the room through the opening 
somewhere along the far-right wall.  However, you also want to 
try to get as many points as possible, and you can only do this by 
moving though white space, which increases your chance of getting hit. 
You get 69 points for exiting. 
	When you are hit, the game will tell you that you have died and
you (the pixel) will disappear.  To see where you were, press Enter 
and your pixel will turn gray until you press clear.  Otherwise, just
press Clear to exit.  (All of this goes for if you have escaped, too.)
	To exit the game at any time, press clear.  WARNING: If you 
press Clear in the middle of a game and have a highscore, it will not
be saved.  
	Well, that's about it.  Since this is my first asm game, it may
seem kind of simple, but it's pretty fun none the less (once you know 
what to do).  OK, that's enough moping around in this document.

			NOW GO PLAY TRAPPED!!! 




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-NOTICE-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I am not responsible for any damage this program may do to your 
calculator or it's memory. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SUGGESTIONS=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Needless to say, I'm sure there are numerous suggestions you will have 
for Trapped once you've tried it.  If you have any suggestions or
comments (good ones included), or wish to report a bug, send it to me
at x7654321x@hotmail.com  Thanks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=THANKS TO:=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Trevor Blank - For encouragement, if nothing else :)
Kurt Elkins- For beta testing Trapped.
Joe Wingbermuele - For his message board.
James Matthews - For taking the time to write ASMGURU.
YOU - For playing Trapped. 

-=-=-=-=-=-=-=-=-=-=-=-=VERSION HISTORY OF TRAPPED=-=-=-=-=-=-=-=-=-=-=

VERSION 1.0
-Programmed in TI-BASIC :(
-First Trapped game
-Pseudo-grayscale graphics
-Way too slow - ASM was needed

VERSION 1.1
-Programmed in Assembly :)
-Better graphics than v1.0
-Secure highscore
-"Perfect" speed

FUTURE VERSIONS
-Make the actual playing field larger - "More space is given to 
information about the game than the game itself."
-Make the ending better
-Use more grayscale
-Use sprites to make better graphics
-More difficult (somehow, without making it impossible)
-Fix any bugs reported
-Fix bugs that haven't been reported

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